Main Page


Winterhaven is a rural town. Located at a crossroad, it used to be a small trading point, until kobolds and goblins started raiding the local areas. Now most of the dwellers prefer to stay within the town walls, abandoning the farms, so the quality of life noticeably decreased – trading was limited to one day per week because of lack of goods. Since adventurers cleaned out kobolds from one of the roads, market now is available 2-3 days during a week.
Most residents of Winterhaven have never traveled beyond the village vale. The majority of villagers are farmers, through the walled heart of Winterhaven employs various craftspeople as well. Wagons occasionally head east down old King’s Road from Winterhaven to find trade with the next village, which lies five days away. Sometimes wagons come into Winterhaven, causing the villagers to excitedly gather in the Market Square to hear news of the outside world and to buy new and exotic goods.

The map:


1. Outer Gate and Walls: Open by day, closed and barred at night, the outer gate is policed by two guards regardless of the hour. They nod amiably to locals, and point travelers (whom they assume to be traders) to Wrafton’s Inn.

Winterhaven’s walls have a narrow parapet extending around the inside edge. If Winterhaven comes under attack, the Regulars and what militia can be raised from among the civilians guard the walls to stave off the threat.

2. Wrafton’s Inn: This spacious inn and tavern serves as the public house for the region. Like alehouses everywhere, Wrafton’s Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of villagers gathers each night to drink, gossip, sing, and play games of chance.

In addition to village residents, any travelers passing through Winterhaven are found here. Anyone in Wrafton’s knows the general history of the village and the nearby ruined keep. Wrafton’s owner and proprietor is a female human named Salvana Wrafton. She employs several waiter’s, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.

From time to time, the town’s lord, Lord Padraig, visits Wrafton’s. All those present doff their hats and call him Lord, after which he retreats to a corner table and sips beer. He is amenable to speaking with adventurers who approach him. He initially assumes they are dignitaries from another village or possibly merchants scouting new trade routes. Regardless, if he believes they are merely treasure hutners, his respect diminishes unless they prove their worth.

Other persons of interest that frequent Wrafton’s are Eilian the Old, Valthrun the Prescient and Ninaran among other town regulars. The old farmer Eilian is a regular customer at Wrafton’s and every night he takes a seat at a table in the corner. He has farm down in the valley along the Old King’s Road. Eilian has an interest in Winterhaven’s history. He is a good source for local information, and he loves to talk.

Valthrun is a sage and scholar who lives in a tower within Winterhaven’s walls. On occasion he shows up in Wrafton’s to socialize. Valthrun is knowledgeable about the area, though he knows little about the truth of rumors of cults and dark happenings in the region. Valthrun is a good listener, asking just enough question to keep whomever he speaks with talking.

Ninaran is a quiet elfin hunter who usually drinks alone and is not interested in conversation. Stiff and bitter in demeanor, she is rather sullen for a elf and surely there must be some sad tale in her past.

3. Market Square: Every other day or so, carts and wagons gather in the square and offer goods to the people of Winterhaven. Once each week, the official Market Day acts as a siren’s song, calling most of the villagers to shop and socialize in the square. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes as trader from the east sells implements or costly goods.

There is a 50/50 chance that adventurers’ will find adventruing gear availabe for sale here. Almost never will there be armor, weapons, implement, or magic items. Delphina Moongem (Elf) – Delphina turned away from the forest of her elven roots to live an urban life, if Winterhaven can truly be called such. She sells wildflowers in the market.

4. Stables: On market days these stables are filled with mounts and other beast of burden used by sellers to haul wares. Travlers can stable their mounts here for 2 sp per day. Rarely, the stable master has a riding horse or wagon for sale.

5. Smithy: A dwarf named Thair Coalstriker owns the village smithy and it is from here that a vareity of mundane items can be purchased, including spikes, weapon, heavy armor, and son on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.

6. Valthrun’s Tower: This five-story structure is the tallest building in Winterhaven and rumored to be over 300 years old. Valthrun, a sage and scholar, inhabits the top two levels.

7. Bairwin’s Grand Shoppe: Has a variety of standard goods and gear available. Occasionally dabbles in rare and exotic items. Bairwin Wildarson (Human) – Proprietor of Bairwin’s Grand Shoppe. Claims to have traveled the world.

8. Warrior Guild: Local militia headquarters. Rond Kelfem (Human) – Captain of the Winterhaven Regulars (militia). Also oversees the Warrior Guild.

9. Tenements: The large tenement structure features apartments for the village residents who don’t own farms or who work in the businesses within the village walls.

10. Temple: Several deities are worshiped in the large stone structure. Avandra, goddess of luck and change, is the most prominent. Sister Linora (Human) – Priest of Avandra. Holds services in the temple three times a week.

11. Inner Gate: The inner gate is closed and guarded by two Winterhaven guards during the daytime.

12. Winterhaven Siege Supplies: Though it hasn’t happened in a couple of years, on occasion when Winterhaven comes under attack villagers seek refuge inside the walled keep and subsist on the supplies stored here.

13. Winterhaven Barracks: This military-style barracks is home to The Winterhaven Regulars.

14. Manor House: The manor house where Lord Padraig, his wife, and their four sons live is a beautiful example of stone architecture in a village otherwise composed of thatch and wood.

Main Page

DnD4 for Rikis guys fioletovyj